EIGHT DAYS








EIGHT DAYS was a 3rd person action game developed by SCE London Studio as a launch title for the PlayStation 3. It got canceled in 2008 .
I joined the London Studio as an Artist in 2005 and during those three years I worked on the Development of the APEX Landscape/Vegetation/Streetbuilding Tools as well as prototyping levels (with basic physics) and writing tech docs.
Creating a AAA title on a platform that was still in development back then, was the most exciting challenge and wouldn't have been such a great experience if it wasn't for the very clever and talented people I had the pleasure to work with. 
The best team , the best experience - and the steepest learning curves!

Eight Days

The game was to be set over the course of eight days and to be played in eight different states . 
Part 3rd person shooter, part driving game the player had the choice between playing two characters.
Ving Rhames, Gary Oldman, Dennis Hopper and Josh Holloway were cast as 'buddies' and 'baddies' (you guess who played who....no surprises there!) and obviously part of the Hollywood Blockbuster look and feel.




Squeezing that cinematic experience into the constraints of a (newly developed and in comparison very powerful) game engine was a constant creative battle for the design, code, art and animation department .
The fact that the team consisted of people from the movie as well as from the game industry played a vital part in the success dealing with all those new challenges ( and still have a laugh as well!!!) 
Here are some not so glamorous shots of the early development work on EIGHT DAYS.

Sand box levels 



Mood boards versus the early PCH level 

     

     


Vegetation Placement Tool and Shader Networks (and they got a lot more complicated than this...)


Terrain shaders and the Track UI 

the Tree Tool (we didn't have time to come up with fancy names)

Obviously close-ups required customized 'hand-made' (Mudbox and Maya made that means) landscape pieces that blended into the generated  terrain.